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Once part of a united lineage in the lush Forest of Arba, a clan of Alfar chose the path of war and exile against Tialevor’s darkening rule in a forgotten age. In a distant land and time, they are now known as the Noble Alfar, who built resplendent cities where magic and architecture coalesce in defiance of nature’s laws. Governed by the enigmatic Council of the Five Cloaked Magus, they search of a power that might rival the same ancient Lords of Mundus. Cloaked in ornate golden armor, armed with finely crafted weapons, and driven by unmatched zeal and discipline, the Noble Alfar march on a crusade with pride and fervor against the forces of corruption.
Resolved to reclaim Frostheart Island from the Lizardmen, a clan of Berserkers led by Wodan the Allseer and Skadi the Huntress eparted from the fjords.
After being overpowered by enemy hordes, the Northmen sought refuge in ancient ruins dedicated to a long-forgotten god. In their darkest hour, they performed a ritual to embrace the fearsome Curse of the Bear. Sacrificing a part of their souls, they became Skinchangers — tempests of claws, teeth, and raw fury.
Their unmatched ferocity was destined to be the stuff of legends, echoed in the tales sung by Skalds.
The time is now: The mead halls resound with celebration as the Skutagaard Northmen Saga finally comes to life! Fierce warriors, legendary skalds, and the majestic horse king – a powerful symbol of the fierce and noble spirit of the north, are ready to make their mark in your games.
Inspired by Norse, Celtic, and Highlander cultures, this set offers you the freedom to create your own heroes or an entire army from the frozen fjords. Whether as noble defenders, rugged barbarians, or your custom heroes for your favorite RPG, the options are boundless.
Ready to bring the Northmen Saga into your world?
From the sun-scoured lands of Denmora, beneath the surface world, the Sandfang Ratkin emerge in their malevolent splendor. They gnaw relentlessly at the world’s heart, their nefarious purpose guided by their fearsome Bonekrat Carrionbearer, and powered by the cruel Shardaket’s dark sorcery.
Amid the tempest floating islands, high above the tumultuous waters dividing the realms, the shadow of a god long forgotten emerges. The slumbering fortress of Tur-Dracor roars back to life, under the reign of its awakened Dragonlord, Azgrathok!
Throughout decades of hidden deceit, dragon eggs were stolen, and after years of forbidden rituals in the black chambers of Tur-Dracor, a terrible army of Draconians and fierce Dragons now rise, a fiery testament to a divine feud now ablaze anew.
Prepare, for the children of the Chaos Dragonlord Azgrathok rise from Tur-Dracor, poised to ignite the skies and forge the future with the black flame of divine chaos.
In the gloomy depths of Rodburg’s Barrows, the malevolent vampires of House Drakenmir conducted dark experiments to raise an undead horde for Tialevor, the Tyrant-God who reigns over Aera, and whose ominous shadow now threatens to spread across the lands of Rotvar.
A ghoulish army of thralls and monsters now rises from the barrows, determined to carry out the unholy mission of the Blood Hunt: capturing souls to fuel Tialevor’s Arcane Portals and extend his dread influence.
As a horde of Orr’ugs gathers around the Dragonpeaks to claim the Dragonheart, the Dragonlord Kromatur sends a signal to the brave dwarves of Skutagaard for help.
Sworn to an oath of allegiance that the dwarves will not betray, the Mountain King Alvar Jotunnbani answers the call of the dragon cult and not only sends his finest warriors, the order of Lok-Badar Defenders, but joins them in the epic battle of the Dragonheart on the foothills of the Dragonpeaks.
With the original Dwarven Defenders set being only the second release from Artisan Guild all the way back in 2019 they decided to give them a facelift and re-imagine them with their latest skills set, and also add cavalry. These wonderfully characterful sculpts are now available to buy on the shop.
The nomadic and resilient Orr’ugs of the Steppes are descendants of the orc and ogre tribes who have been driven from the mountains by long wars with dragons. Inheriting strength and courage from their ancestors, the Orr’ugs measure valor by martial prowess and reverence for ancient traditions.
The hunting techniques of the Orr’ug wolfrider archers are renowned and feared across the continent.
The treacherous Goblins are a race of vicious creatures with long noses and arms, but short, ungainly, and hunchbacked, cousins of the taller hobgoblins and greatgoblins.
The Goblins of the Faldorn Forests prey on caravans moving goods between Skutagaard and Rotvar, ambushing in large hordes with spears, bows and swords, often accompanied by monstrous giant spiders. Without the iron fist of a Chieftain, a horde of Goblins is prone to snapping at each other.