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Iron Kingdoms Cosplay Part 3: Gun Mage & Mechanik

I debuted the Gun Mage costume a month ago at the first Saturday night D&D session at the fantastic Nerdy Coffee Co. but it has taken me this long to sit down and write it all up. The team at Darkblade LARP did a fantastic job on the leatherwork and after some back and forth the parts all fit perfectly.

First up we have the Gun Mage costume:

And then the full Mechanik costume:

And just because 2 costumes wasn’t enough variety I’ve started working on some more parts. I’m currently playing a Rhulic Dwarf Mechanik with a Repeating Pistol and a Mechanikal Arm in a campaign so I figured I’d start there. Whilst looking around for Mechanikal Arm inspiration I found the picture of the Khador Mechaniks Chief from the Warmachine game and noticed the head on his ‘Jack Wrench looks like a ratcheting socket set, so I started to build a new head for my wrench too. The socket heads are going to be magnetized so they will be interchangeable and they will also fit into the Slug ammo loops for ease of carrying.

Next up was the repeating pistol and for that I went to thingiverse to try and find a revolver to suit. I ended up with a Destiny gun that kinda looked the part but didn’t have a functional interior, so I downloaded the files and got to work of making it all work. The first prototype is done and the hammer and trigger mechanism works, I just need to get a few more parts printed to test the cylinder advancement system. I’m also working on adding runes instead of the detailing on the original files. It’s also scaled to fit in the Magelock holster and to use the same bullets for maximum cross purpose.

Now to look into working on the Mechanikal Prosthetic Arm, that’s gonna be a fun one.

1 thought on “Iron Kingdoms Cosplay Part 3: Gun Mage & Mechanik

  1. Would you share the STLs for either the revolver or the magelock?

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