The time is now: The mead halls resound with celebration as the Skutagaard Northmen Saga finally comes to life! Fierce warriors, legendary skalds, and the majestic horse king – a powerful symbol of the fierce and noble spirit of the north, are ready to make their mark in your games.
Inspired by Norse, Celtic, and Highlander cultures, this set offers you the freedom to create your own heroes or an entire army from the frozen fjords. Whether as noble defenders, rugged barbarians, or your custom heroes for your favorite RPG, the options are boundless.
We are a little behind in getting the Papsikels miniatures release at the moment but we are working on a schedule to try and catch up. Every month we will be listing that months relases at the start of the month and then at least 1 previous month mid month too in an effort to catch up. So without further ado here are the Sci-Fi and Cyberpunk releases from May ’23
Trolls comes in all size and varieties, and being one of the most ancient people, no one knows their origins. They have inhabited the lands of mortals for as long as anyone can remember.
Some Trolls are like wild animals, some are intelligent enough to create kingdoms.
You may come across savage Trolls or great smith and wiseman.
Common characteristics among Trolls are their strength, their arcane resistance, their innate ability to quickly regenerate any wound, their great stature; noses capable of perceiving smells from miles away, they have very acute eyesight and hearing, their blood is sought by craftsmen and alchemists, they breed with other races, and they do not like fire.
Being the Svartwood Forest a passageway to and from the frozen lands of Skutagaard, the Trolls of Svartwood had the opportunity to learn from many races, creating a large community ruled by the greedy Troll King Drungvandel. The Trolls are self-proclaimed lords of Svartwood, and as the benevolent lords, they consider themselves, they allow those who recognise their greatness to live or roam freely through the forest… for the right price. In fact, the secret city of Trollhule hides a treasure worthy of an emperor.
The task of the Troll Hunters is to provide food for their community and to control the borders from any invaders, expecially the annoying and hated dwarves.
Over the last year I’ve expanded the machines and capabilities of the workshop considerably so I felt it was time to show what we at Monstrous Makings are capable of creating.We have SLA Resin and FDM Plastic printing machines, the laser cutter and resin casting facilities. Whatever you need making we’ll have a method of doing it, so please get in touch if you think we can help you bring your project to life.
The Bloodhunt Knights were the first Soulless Vampire troops to be sent to the mortal lands of Rotvar when Tialevor’s Arcanists succeeded in recreating the Astral Portals used by demons during the ancient invasions.
Thanks to the portals, the Tyrant-God’s troops were finally able to cross the spiritual barrier between Aera and Rotvar, that barrier created by the Dragon-God Ghomirs sacrifice to defend mortals from Tialevor. When they arrived on Rotvar, the Bloodhunt Knights, led by the sons of Drakenmir himselfconquered the citadel of Rodburg after exterminating the entire population, a fortress hidden in a corroded and poisonous land scattered by graveyards hosting the countless victims of the demonic invasions of past ages.
By taming the Bloodfiend bats and forging terrific blood infused Vampiric armors and weapons, the Drakenmiryan brothers and their court began to capture the souls of Rotvar’s peoples in order to feed the Astral Portals, thus allowing the Tyrant-God to send more and more troops, until Rotvar too would fall into his hands!
I debuted the Gun Mage costume a month ago at the first Saturday night D&D session at the fantastic Nerdy Coffee Co. but it has taken me this long to sit down and write it all up. The team at Darkblade LARP did a fantastic job on the leatherwork and after some back and forth the parts all fit perfectly.
First up we have the Gun Mage costume:
And then the full Mechanik costume:
And just because 2 costumes wasn’t enough variety I’ve started working on some more parts. I’m currently playing a Rhulic Dwarf Mechanik with a Repeating Pistol and a Mechanikal Arm in a campaign so I figured I’d start there. Whilst looking around for Mechanikal Arm inspiration I found the picture of the Khador Mechaniks Chief from the Warmachine game and noticed the head on his ‘Jack Wrench looks like a ratcheting socket set, so I started to build a new head for my wrench too. The socket heads are going to be magnetized so they will be interchangeable and they will also fit into the Slug ammo loops for ease of carrying.
Next up was the repeating pistol and for that I went to thingiverse to try and find a revolver to suit. I ended up with a Destiny gun that kinda looked the part but didn’t have a functional interior, so I downloaded the files and got to work of making it all work. The first prototype is done and the hammer and trigger mechanism works, I just need to get a few more parts printed to test the cylinder advancement system. I’m also working on adding runes instead of the detailing on the original files. It’s also scaled to fit in the Magelock holster and to use the same bullets for maximum cross purpose.
Now to look into working on the Mechanikal Prosthetic Arm, that’s gonna be a fun one.
Requiem Templars stand before the chaos and corruption that rages in the world as immovable fortresses, protected by consecrated armour and incenses, capable of warding off the sacrilegious curses of their enemies. The Requiem Brotherhood was created centuries ago in the name of the saint Sol the Holiest in the stronghold of Dosmagal, hidden in the freezing mountains of Rotvar. Skilled clerics and paladins, the Requiem Templars are selected and trained with the sole purpose of breaking the bones of the creatures of corruption and chaos, wielding immense hammers, clubs and flails to break their bones.